Skip to end of metadata
Go to start of metadata

You are viewing an old version of this page. View the current version.

Compare with Current View Page History

« Previous Version 2 Next »

Overview

HTML (Hyper Text Markup Language) is the standard language used for creating and structuring pages. It employs tags to define and organize elements such as text, images, and links, which are then displayed in a layouts.

  • Tag-Based Structure: Uses HTML tags to define various elements on a page, including headings, paragraphs, images, and links.

  • Web Design and Layout: Provides the foundational structure for designing pages, allowing for the organization and styling of content.

  • Preview Functionality: Includes tools for designing, coding, and previewing HTML content within a development environment, ensuring that the layout and elements appear as intended.

image-20240817-060422.png

HTML Studio Attributes

Description

Design

In the design section, users can create, modify, and style the HTML script.

Note: Whatever you design in the design section will automatically generate the corresponding HTML script in the code section.

Code

In the code section, users can create and edit HTML scripts directly.

Note: Whatever you write in the code section will automatically reflect in the design section code section.

Preview

The preview section displays a live view of how the design or code will appear in a web browser.

Attributes of HTML:

Basic Attributes:

Attributes are the options available for each component, allowing you to customize its appearance and functionality. They help you tailor the look and behavior of your components to fit your needs.

image-20240817-060102.png

Basic Attributes:

Attribute Name

Description

Value Destination Types

This attribute specifies whether the user wants to store a value in a variable or a model.
Variable: If you choose the variable option, you can select the variable where you want to save the field's value. You can bind this variable's value to the component by creating the appropriate variable.

Model: Here, you can select "Model" as the value destination. Select the existing model or create a new model.

Note: Value Destination Model field appears when you select "Model" as the Value Destination Type.

Value Destination Variables

Here you can choose the variable option from this list.

Note: This appears when you select "Variable" as the Value Destination Type.

Value Destination Model

  • From the value destination model, you can select the specific model where you want to save the field's value.

  • By using a model, you can bind a value to the component, with the value coming from the object used during model creation.

UI Attributes:

Attribute Group

Attribute Name

Description

UI

Component Size

  • This allows users to modify the size of a section within the layout according to the grid size.

  • This feature allows for flexible customization, enabling users to resize components to fit their specific needs within the defined grid structure.

Note: Currently, we support Component Size 1 for Section. All other sizes will throw an error alert displaying Max allowed value is 1 .

Padding Location

"Padding Location" typically refers to the configuration of spacing around elements

Padding Size

"Padding Size" refers to the amount of space added inside an element, between the element's content and its border or edge.

Margin Location

"Margin Location" refers to the spacing around the outside edge of an element

Margin Size

"Margin Size" refers to the amount of space around the outside edges of an element,

Style

  • It is used to apply custom styles to section, such as color, font, size, and more.

  • It allows you to define the appearance of a component by specifying CSS properties directly within the attribute.

  • You can explore more about Styles attribute here.

Classes

  • It is used to apply SLDS classes to section, if needed.

Editor Height

The ”editor height” refers to the vertical size or dimension of an editor, typically measured in pixels, em, %, rem, cm,vh,vw, in, indicating how tall the editor appears on the screen.

Editor Width

The editor width” denotes the horizontal size or dimension of an editor, representing its width across the screen, also measured in pixels, em, %, rem, cm, vh, vw, in.

Visibility and Components Attributes:

Attribute Group

Attribute Name

Description

Visibility

Visibility Type

It determines whether a component is visible on the layout. It offers the following visibility types:

  1. Always: The component will always be visible.

  2. Conditional: The component's visibility is determined based on specific criteria, which can make it either visible or hidden as needed.

Component

Component Label

It simply shows the name of the Badge component.

Editor Height Source Type:

image-20240817-063706.png

Label Source Type Attribute

Description

Model (Salesforce Object)

From this source, users can select a Model (Salesforce Object) field to be displayed as the editor height and width field.
Reference: Models

Variable

Here, users can select the label name from variables such as Is Disabled, Is Read only, or Is Visible.

For more details

Reference: Variables

Merge Field Expression

Merge Field Expression displays the value selected from the chosen value source.

Message Body

Inside the message body, user also can add the values manually.

Events:

  • Events are essentially the automation of invoking the component's actions.

  • Here, only onload event actions are available for this components.

image-20240822-091137.png

In the image below, you can select the created workflows.

image-20240822-084758.png

Note: "You need to create a workflow for selecting from this list.

For more information about Workflow check this out.

Reference: Workflow

Onload Event:

  • We have an onload event that runs when the component is loaded

For example, when a form is loaded, you can choose fields to be prepopulated by mapping field values using input mapping at the time the form component is loaded.

Input Mapping

image-20240822-091307.png

Input Mapping: Whenever an event is triggered and you want to pass data to destinations such as models, variables, or components, you can use input mapping to achieve that.

image-20240822-093156.png

  • No labels

0 Comments

You are not logged in. Any changes you make will be marked as anonymous. You may want to Log In if you already have an account.